An Assortment of QA Work

During my time at FutureGames, but also in my spare time, I’ve had to pleasure to participate in numerous tests for a couple different companies. None of these are formal employments or contracted work, and some are simply one-time events.

However, some notable work includes:

Cities: Skylines – Natural Disasters

A FutureGames course held by members of the Paradox QA team, where I along with others tested the upcoming expansion in an approximation of a real test environment, including the use of the JIRA tool. The testing was mostly focused on the new expansion features, which I spent a large amount of time trying to break, but also on regressive testing of previously reported issues by the QA team themselves.

Skylar and Plux: Adventures on Clover Island

I have, along with Right Nice Games, playtested and delivered feedback on their debut game Skylar and Plux prior to release. I reported both on bugs, but also on general playability and user experience. As we worked in the same building during this time, I had a lot of contact with the developers.

The Hunter: Call of the Wild

With Expansive Worlds and Avalanche Studios, I have participated in an alpha test of both the multiplayer and singleplayer aspects of the now released The Hunter: Call of the Wild. This was mostly a stresstest for the multiplayer, but I along with others also delivered feedback on the overall experience itself.

In addition to the above, I have participated in several betas for larger game releases, including but not limited to Guild Wars 2, Stellaris, World of Warcraft, Overwatch and Divinity: Original Sin 2. In general, I tend to participate in every possible beta I can in games that interest me. Both to make the live experience as good as it can be, but also because I find the testing itself enjoyable.

Finally, during my years at FutureGames, i’ve had the pleasure of performing multiple tests on work done during study. This includes both organized User Research queries, as well as more casual feedback sessions. In addition, I have at least three major game projects under my belt where I’ve had to both deliver and receive feedback on live projects. You can read more about those under the Projects header.